"At its thematic best, Murasaki Baby demonstrates its teachable lessons to Baby through spectacularly discomfiting images. In the hair-obsessed lady’s realm, you have to switch between backgrounds that turn Baby’s heart to stone so she isn’t carried away by the wind, another that freezes everything around her, and another that’s just a giant eyeball that makes her small and light enough for the balloon to carry away. These create interesting navigational puzzles—how do I get Baby over to that cliff when it’s high and surrounded by stabby spiders?—but they also reflect, in this case, the dangers of vanity. With the heart of stone, the cold world, and the all-swallowing eye making you feel tiny, the chapter takes on the shape of the hairdo woman and demonstrates to Baby precisely how not to live as an adult.”

Review: Murasaki Baby taps the well of joy, anxiety, and fear in a child’s world view

"Once I settled into The Sims 4, I discovered that I didn’t want to go back to The Sims 3. This is definitely an upgrade, but with the small towns, loading screens, and all the missing content, it doesn’t feel quite finished—it’s like moving into a fixer-upper. After a bit of construction you might actually have your perfect house, but it’s going to take some time and will likely be quite expensive.”

Review: The Sims 4 asks fans to move into a fixer-upper

"Eventually, however, the spontaneity and moment-to-moment thrills grew thin, and a realization began to sink in. There’s little to Destiny that calls for this massively multiplayer experience. It offers lots of distractions—various modes and missions, a large armory of guns and armor to earn, and several factions to ally with—but everything flows from a single repetitive activity: flexing your trigger finger. It’s possible to carve out a worthwhile existence in Bungie’s new solar system, but that requires a deep, abiding, passionate, unquenchable love for shooting aliens and robots with massive guns.”

Review: The “shared-world” thrills of Destiny wear thin over time

"All media have their share of silly or awkwardly titled works. Just look at the upcoming movie/Supreme Court case Batman V Superman: Dawn Of Justice. Video games are no different. But lately, for every wonderfully nonsensical Metal Gear Rising: Revengeance or Bravely Default: Flying Fairy, there are a dozen Medal Of Honor: Warfighters and Battleborns, bringing dull, focus-tested titles to store shelves. Fortunately, with their artistic freedom, developers outside the major publishing system are keeping hope alive for weird video games names.”

For Our Consideration: Entering the thought processes behind the weirdest video games titles around