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"Crisis in the Kremlin"
Computer Gaming World, January 1992 (#90)
Uploaded by CGW Museum
The fall of the Soviet Union brought many good fortunes in its wake: Eastern and Western Berliners were reunited,  Nicolas Cage got to buy a bunch of surplus weapons, and the marketing team over at MicroProse jumped on the opportunity to call their  year-old published strategy game clairvoyant.
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"Crisis in the Kremlin"

  • Computer Gaming World, January 1992 (#90)
  • Uploaded by CGW Museum
  • The fall of the Soviet Union brought many good fortunes in its wake: Eastern and Western Berliners were reunited,  Nicolas Cage got to buy a bunch of surplus weapons, and the marketing team over at MicroProse jumped on the opportunity to call their  year-old published strategy game clairvoyant.

"The apocalypse plan is a strong fantasy. Real life is overflowing with decisions, the vast majority of them are totally inconsequential but consuming all the same. “What do I have for dinner?” occupies the same space as “What do I do with my life?” Apocalyptic fantasy isn’t about the end of the world. It’s a fantasy about clarity. When the only choice is to live or die, survive those ravenous zombies or cure this impossible plague, the nauseating paralysis of indecision disappears. Gods Will Be Watching lays bare the fallacy of the fantasy in its six chapters of do-or-die personal apocalypses. Just because everything’s ending doesn’t mean that making decisions is any easier or more pleasurable.”

Review: Gods Will Be Watching lays bare the brutal reality of apocalyptic fantasy