"Once I settled into The Sims 4, I discovered that I didn’t want to go back to The Sims 3. This is definitely an upgrade, but with the small towns, loading screens, and all the missing content, it doesn’t feel quite finished—it’s like moving into a fixer-upper. After a bit of construction you might actually have your perfect house, but it’s going to take some time and will likely be quite expensive.”

Review: The Sims 4 asks fans to move into a fixer-upper

"Eventually, however, the spontaneity and moment-to-moment thrills grew thin, and a realization began to sink in. There’s little to Destiny that calls for this massively multiplayer experience. It offers lots of distractions—various modes and missions, a large armory of guns and armor to earn, and several factions to ally with—but everything flows from a single repetitive activity: flexing your trigger finger. It’s possible to carve out a worthwhile existence in Bungie’s new solar system, but that requires a deep, abiding, passionate, unquenchable love for shooting aliens and robots with massive guns.”

Review: The “shared-world” thrills of Destiny wear thin over time

"All media have their share of silly or awkwardly titled works. Just look at the upcoming movie/Supreme Court case Batman V Superman: Dawn Of Justice. Video games are no different. But lately, for every wonderfully nonsensical Metal Gear Rising: Revengeance or Bravely Default: Flying Fairy, there are a dozen Medal Of Honor: Warfighters and Battleborns, bringing dull, focus-tested titles to store shelves. Fortunately, with their artistic freedom, developers outside the major publishing system are keeping hope alive for weird video games names.”

For Our Consideration: Entering the thought processes behind the weirdest video games titles around


"Recently, games like the 2013 Tomb Raider reboot and The Last Of Us: Left Behind have adopted the Final Girl trope, positioning level-headed female characters as the protagonists in realms where they’re surrounded by horror. Both Lara Croft in Tomb Raider and Ellie in Left Behind—an expansion to The Last Of Us—embody the characteristics of the Final Girl, the one person who can outwit and outmuscle her (mostly male) aggressors.”

—For Our Consideration: What women in ’70s slasher films tell us about women in games today High-res

"Recently, games like the 2013 Tomb Raider reboot and The Last Of Us: Left Behind have adopted the Final Girl trope, positioning level-headed female characters as the protagonists in realms where they’re surrounded by horror. Both Lara Croft in Tomb Raider and Ellie in Left Behind—an expansion to The Last Of Us—embody the characteristics of the Final Girl, the one person who can outwit and outmuscle her (mostly male) aggressors.”

For Our Consideration: What women in ’70s slasher films tell us about women in games today