"The pyrotechnic stress of spy-craft blooms when secret agents act on the fly, but there needs to be a plan in the first place before it can go off the rails. Something has to go right before it can go wrong. CounterSpy’s got the moves, the look, and the sound, but it doesn’t have the smarts, the tension, or the carefully crafted plans to live up to spydom’s best. Going in without a plan is built into the game’s guts, and it’s poorer for it.”
DreamMix TV World Fighters characters
Nintendo GameCube/PS2 - 2003 - Konami/Takara/Hudson
Punk…the pinball machine. Produced by Gottlieb, year unknown. Apparently the company wanted to feature the names of various (great) bands, but never got permission from the bands themselves, so the playing field is decorated with graffiti-style tags for “The Clas,” “Sex Pist” and the “ead Bo.” Note persuasive ad pitch: “Not many teenagers will pass up the chance to try Punk. Feature it to build traffic in your location.”
Heat Man - Mega Man 2 - Capcom; NES, 1988.
"That’s why I was never moved by Aerith’s death. Yes, she, like Shadow, is a member of my party, but her death isn’t my fault. It happens in a maudlin cut scene, out of my control. Far from shedding tears, I was instead annoyed at how presumptuous the Final Fantasy VII designers were to give me responsibility for a character and then abruptly take it away for the sake of a tearjerker moment.”
Mario Tennis Advert - Nintendo 64 
"But where the Doctor Who games have players pushing blocks and jumping around like Mario in order to advance, Where In Time actually requires them to think like the Doctor. A functioning knowledge of history is necessary for success, forcing players to develop the sort of data retention that has saved the Doctor time in and time out.”