Boardgame “Your Volkswagen”, 1952. German/french/dutch. Collection of the German Historical Museum, Berlin.
“Riven is still careful to let you investigate the realm in your own time. The fleeting glimpses of humanity, though, naturally create an urge to meet some of these folks. Why won’t they be your friend? That’s for you to figure out. The emptiness that was taken as a matter of fact in Myst is part of the puzzle in Riven; it enriches the tensions of the game.”
—Our latest “Special Topics In Gameology” series is about emptiness in games. Myst uses it to calm you; its sequel, Riven, uses it to provoke you.
Another World, 1991
Players drew cards corresponding to colony names, then had to deploy cards representing assets like boats, engineers, colonists, schools, and equipment, in order to win cards representing the exports of the various colonies. “Images on the game,”Getty Research Institute curator Isotta Poggi writes in her blog post on the document, “provide a vivid picture of the vast variety of resources, including animals, plants, and minerals, that the colonies provided to France.” Cartoons on the cards depict coal (mined by a figure clearly intended to be a “native”), rubber, wood, and even wild animals.
Along the way, players needed to avoid pitfalls like sickness, “laziness,” and intemperance (illustrated by a cartoon of a red-cheeked white man in khakis and a white hat, served by a “native” in “traditional” dress). Once the cards representing a colony’s major exports had been won, the colony was considered “exploitée,” and was out of the game.
Jikkyou Oshaberi Parodius: Forever With Me, PS1.
Bald Bull takes a beating.