"Although socio-political details about the city are dropped at a steady clip, I found myself spending the majority of the game wondering simple things like, ‘Are they living in a computer?’ Without this knowledge, it’s possible to miss the thrust of Transistor. The sweet dulcet nothings of the man in the sword, which are meant to portray love and a desire to protect, transform instead into a monotone wall of frustrating puzzle-speak—an ambiguity that undermines the game’s emotional heart. No context is needed, however, to enjoy the chilling soundtrack and painterly neon art. By the second playthrough, everything that is needed to understand the proceedings is in place, and the game can be enjoyed as it was intended—as a love story between a mute songstress and a giant amnesiac sword.”

Review: Loaded with lovable quirks, Transistor is shy about sharing them

"That goofiness belies what is ultimately a ­showcase for Capybara’s serious game design chops. Revisiting levels with new skills and experience reveals how carefully crafted the world is. Collectibles are placed in just the right places, easily visible and within reach, but just hard enough to nab that some rewinding and retrying is typically needed. Enemies are planted in spots and fire in patterns that anticipate players’ instincts, a design feat that’s especially impressive given the mind-boggling number of possible approaches."

 —Review: Super Time Force’s temporal tinkering reinvigorates a classic formula