"Bethesda has mastered the art of open-world games, and with The Elder Scrolls Online, they’ve provided a realistic version of the sandbox experience. There’s a lot of fun here, but how much you have depends on how you feel about sharing.”
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FALCO LOMBARDI JOINS THE BATTLE
Based on the parlor game ” Six Degrees of Kevin Bacon “On display through April 26th, 2014 @ Gallery1988 (West)
Created by Jude Buffman
"But Link’s Awakening is not so black-and-white. Link doesn’t save the world at the end of his 1993 Game Boy misadventure. He simply wakes up, a dreamer troubled by nightmares, and like any figure from a dream—whether they’re just some Jungian archetype or just so much mental debris—it’s not clear he’s doing the right thing.”
From the game over screen in Predator 2 - Developed by Teeny Weeny Games, Ltd.; published by Acclaim for the Sega Genesis/Mega Drive in 1992.
Boardgame “Your Volkswagen”, 1952. German/french/dutch. Collection of the German Historical Museum, Berlin.
“Riven is still careful to let you investigate the realm in your own time. The fleeting glimpses of humanity, though, naturally create an urge to meet some of these folks. Why won’t they be your friend? That’s for you to figure out. The emptiness that was taken as a matter of fact in Myst is part of the puzzle in Riven; it enriches the tensions of the game.”
—Our latest “Special Topics In Gameology” series is about emptiness in games. Myst uses it to calm you; its sequel, Riven, uses it to provoke you.
Another World, 1991