Showing 224 posts tagged gameological
“Tearaway, the new work from LittleBigPlanet studio Media Molecule, is a celebration of creativity. It puts the joys of creation on display and implores us to use that spirit—in our lives, outside the game—to break free from routine and enrich the world. “
“A Link Between Worlds is a work that flaunts the simple charms of classic games while still feeling contemporary and new.”
"None of these comforts is spectacular, but the PS4 doesn’t aspire to be a spectacular machine. It is, in a word, dull. And that’s a compliment. The console shouldn’t be the star of the show. The games and the players deserve the spotlight."
Yes, people are still making games for the Genesis, Game Boy, Dreamcast, and other dead consoles. Why? Because they’re cool.
"Nintendo would do well to follow Roy Disney’s ethos from back in 1984. It doesn’t necessarily need to suffer the same fate as Disney Animation as a result. Beautiful, fun video games starring strange, visually appealing characters are what made the company once upon a time, and it cannot be afraid to let its own developers express themselves."
Today on Gameological, Derrick Sanskrit’s Game That Tune series comes to an end. Every week, Derrick looked back at a kickass track from the annals of video game history and illustrated each one with a puckish, beautiful take on the famous iPod “dancer” ads. They are awesome, and Derrick is awesome. Check out its special Halloween finale where Derrick writes about Zombies Ate My Neighbors, and check out Derrick’s Tumblr too.
First row: Hotline Miami
Fourth row: Gone Home
"Everyone in Enter The Matrix, it seems, adheres to the dark glasses and black trench coat style of complete sartorial autonomy. If I could construct a digital version of myself, it’d probably be something that better celebrates my illogical humanity. What’s wrong with giving yourself maybe a breathable Tommy Bahama button-up and some lightly stained Philadelphia Eagles Zubazz pants?”
"If nothing you do matters in The Stanley Parable because all the choices are preordained (as they must be in all narratives), why are you even participating? Why participate in any game? Maybe everything you’ve ever played is just a riff on that toy barn that moos when you open the door. The Stanley Parable made me ask what the point was. And then I started the game again, which was The Stanley Parable’s way of answering.”
Our monthly chat ‘n’ chew review show returns for its final run in Brooklyn.