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We’re liveblogging the reveal of the new Xbox.
Come join us as we marvel at the marvels and poke fun at the fun.
The Gameological Society looks at games as art and pop culture.
It’s fun, try it! —— gameological.com
Showing 123 posts tagged gameological
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We’re liveblogging the reveal of the new Xbox.
Come join us as we marvel at the marvels and poke fun at the fun.
“Most successful franchises, you have a big success like, say, SimCity, and if it’s successful, you make SimCity 2 and 3 and all kinds of Sims. After The 11th Hour, we didn’t do that. None of that happened with The 7th Guest. So it went missing, AWOL for a decade, and I thought that was ridiculous.”
The co-creator of The 7th Guest on his classic game and hopes to bring players back to the mansion.
Every week on The Gameological Society, Derrick Sanskrit looks back at a particularly kickass track from the annals of game music. We call it Game That Tune, and Derrick illustrates each one with a puckish, beautiful take on the famous iPod “dancer” ads. They are awesome, and Derrick is awesome. Check out this week’s Game That Tune, in which Derrick rhapsodizes over a Little Inferno track. And check out Derrick’s Tumblr, too.
FIrst row: Little Inferno
Second row: Sonic The Hedgehog 2, NARC
Third Row: de Blob
Fourth Row: Lollipop Chainsaw, Mega Man 2
Fifth Row: Locoroco
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Author Adam Wilson talks NBA Jam and Streets Of Rage “strategy” and his weekend gaming plans.
What are you playing this weekend?
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Because if you’re going to use DRM, you might as well have a sense of humor about it.
Caught you red handed: 9 games with creative copy protection
“Sometimes all an Owlbear really wants is to be scratched behind the ears or to share that bag of Twizzlers you’ve got in your pocket; you just need to roll the dice to find out. Yet punching things and yelling are the only solutions to conflict in Capcom’s D&D campaigns, Dungeons & Dragons: Tower Of Doom and Shadow Over Mystara. These mid-’90s arcade games toss out the storytelling modes of tabletop role-playing and replace them with one of Capcom’s patented recipes of the era: The beat-’em-up.”
—Capcom’s Dungeons & Dragons arcade games are a terrible version of their namesake, and that’s okay.
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“For those of us who play, write, or think about games, it can be tempting to deny their power, thereby avoiding the sticky question of whether Call Of Duty or Assassin’s Creed are bad for our souls. But in doing so, we’re also not properly appreciating games like The Walking Dead—games that could actually be creating empathy in us instead of destroying it.”
How games like The Walking Dead make players more caring people
“After the first 99 percent of Mega Man 2 builds up tension and spectacle, the final moments quietly strip away the artifice, layer by layer.”
—John Teti explores the poignant truths about our hero and his nemesis revealed by the ending of Mega Man 2.
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We’re kicking off our day-long celebration of Mega Man 2 with a simple question: What’s your favorite Mega Man level?