“South Park: The Stick Of Truth brings Parker and Stone along for writing and voice duties, and with them comes the energetic, versatile comedy that has kept the show alive so long.”
Showing 244 posts tagged gameological
"Eventually, the wackiness of what might as well have been called The Adventures Of Underpants Jesus fades away, leaving behind a smart, sad, and addictive game. “
"While it’s hard not to appreciate a game that allows you the choice of whether or not to bust up a sex club using a cricket bat, Falling Down-style, I’m less convinced that this is the kind of moral conundrum that is needed to propel a game like this. The Telltale Experience™ doesn’t ask for much in the way of action or exploration or even puzzle-solving, but it does require the player to navigate difficult positions with no obvious answers and a sense that your choices will have imminent and probably terrible consequences. “
"The North American StarCraft community started attaching the “foreign hope” label to Scarlett last year, after she nearly ousted Choi in the finals of a regional league championship and broke through the top 50 in the global rankings. But the phrase carries an added charge in Scarlett’s case, as she is a transgender woman thrust into a hypermasculine subculture comprised mostly of young guys. As fans clamor for a player to upset South Korean dominance, Scarlett’s sweet success is testing just how much this tight-knit community is willing to challenge the established order of their world.”
The Gameological staff wishes for full-fledged productions of bawdy Skyrim tales and a sneakily good Alan Wake TV show.
"In 2014, classic games face nearly the same problem that threatened classic films during cable TV’s rise to power. The proliferation of smartphones means that video games are now available to a previously untapped market, and studios haven’t been shy about drawing upon their archives to make a quick buck on the various app stores. Like a new generation of Ted Turners, publishers like Square-Enix and Sony, among others, have shown little respect for their industry’s past, viewing former technological constraints as fixable problems."
" It is lovely work, this first act, and I wish that I could unplay it so I could experience the game for the first time as a complete work. Instead, I’ll play a single game with a gap in the middle that will stretch months, picking it up again with the details lost and the nuance dulled by time. Or I could start over and lose the sense of exploration and wonder of those first introductory hours. No matter what, playing the first act now means giving up something later."
"Glorious bits like Bill Murray yanking a tablecloth in the Sedgewick Hotel ballroom and yelling, ‘The flowers are still standing!’ were entirely improvised on set. Spontaneity is what made Ghostbusters magic, and the absence of spontaneity was the ultimate downfall of the 2009 adaptation Ghostbusters: The Video Game.”
"No matter how bad it looks for the good guys, though, everything in The Banner Saga looks incredible. The hand-drawn art and animation of this tactical role-playing game is reminiscent of the Disney films of the 1950s, except with more beards and hopelessness.”