gaming

Showing 1118 posts tagged gaming

poison303:

Punk…the pinball machine. Produced by Gottlieb, year unknown. Apparently the company wanted to feature the names of various (great) bands, but never got permission from the bands themselves, so the playing field is decorated with graffiti-style tags for “The Clas,” “Sex Pist” and the “ead Bo.” Note persuasive ad pitch: “Not many teenagers will pass up the chance to try Punk. Feature it to build traffic in your location.”


"That’s why I was never moved by Aerith’s death. Yes, she, like Shadow, is a member of my party, but her death isn’t my fault. It happens in a maudlin cut scene, out of my control. Far from shedding tears, I was instead annoyed at how presumptuous the Final Fantasy VII designers were to give me responsibility for a character and then abruptly take it away for the sake of a tearjerker moment.”

—For Our Consideration: The most compelling Final Fantasy death isn’t the one everybody talks about High-res

"That’s why I was never moved by Aerith’s death. Yes, she, like Shadow, is a member of my party, but her death isn’t my fault. It happens in a maudlin cut scene, out of my control. Far from shedding tears, I was instead annoyed at how presumptuous the Final Fantasy VII designers were to give me responsibility for a character and then abruptly take it away for the sake of a tearjerker moment.”

For Our Consideration: The most compelling Final Fantasy death isn’t the one everybody talks about

"But where the Doctor Who games have players pushing blocks and jumping around like Mario in order to advance, Where In Time actually requires them to think like the Doctor. A functioning knowledge of history is necessary for success, forcing players to develop the sort of data retention that has saved the Doctor time in and time out.”

For Our Consideration: Where In Time Is Carmen Sandiego? is the closest thing to a good Doctor Who game 

"The ‘retro’ style has been distorted, intensified, exaggerated. It’s a delirious and strange techno fever dream awash in neon light. It could be called the contemporization of an obsolete aesthetic—an effort to make the old-fashioned once again new and re-invigorated, gloriously chopped and screwed. But it’s also a pointed corruption of the past, of players’ pasts. Hotline Miami is like the games you’ve played, but nothing is quite as you remember it. It’s like a dream of a game only half recalled. Everything seems hazy and indistinct.”

For Our Consideration: Hotline Miami warps the simple stories of games past to make its point